Hacking with macOS teaches you Swift and macOS frameworks through real-world AppKit and SwiftUI projects. The book includes the same comprehensive Swift introduction as Hacking with Swift, but is also packed with hints and tips that help you transfer your existing iOS skills to macOS painlessly.
Hacking with macOS includes 18 AppKit projects, plus three more SwiftUI projects, helping you make the most of this powerful platform.
Project 1: Storm Viewer
Get started coding in Swift by making an image viewer app and learning key user interface components: windows, table views, images, and split view controllers.
Project 2: Cows and Bulls
Build on your NSTableView knowledge by adding a second column, while also learning about random numbers, text input and validation, and push buttons.
Project 3: Social media
React Native for macOS. Build native macOS apps with React. See the official React Native website for an introduction to React Native. React Native is a framework developed by Facebook that enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React.
In order to create the macOS installer, you'll need a Mac on which to download it from the App Store. Any Mac capable of running Mojave, the latest version of macOS, will do. Method 2: Make a macOS Bootable USB by WizDMG; Method 3: Create macOS Bootable USB Drive on Windows; Method 1: How to Create Bootable USB Installer for Mac via Commands. MacOS (formly named Mac OS X) is just a variant of popular Unix based operating system. This means a lot of daily and advanced tasks on Mac can be done via text commands such. See how easy it is to place your app's icon and menu right in the macOS status bar, then build an app to display your local weather using JSON and GCD. Project 11: Bubble Trouble SpriteKit has physics built right in, so this project sees you creating a physics-based bubble popping game with timers, sound effects, and more.
Return to project 1 and add a toolbar button so that users can share their selected picture using Mail, Messages, AirDrop, and more – it's easier than you think!
Project 4: Grid Browser
Power up your web browsing experience by viewing more than one site at a time, all thanks to NSStackView and the WebKit framework. Bonus: add controls to the Touch Bar!
Project 5: Capital Cities
The MapKit framework lets us draw maps at any resolution, then drop pins where we want it – it's perfect for a fun game about capital cities of the world!
Project 6: Auto Layout
Your macOS apps need to be able to resize themselves to fit your users' needs, and Auto Layout can make that happen – you specify the rules, and it does the rest.
Project 7: Photo MemoriesEssential Macos Apps
Meet NSCollectionView for the first time, then add drag and drop image support so users can create watermarked home videos from their favorite images.
Project 8: Odd One Out
Learn how NSGridView lets you space user interface controls evenly on your screen, then use it to build a picture-matching game with some special effects!
Project 9: Grand Central Dispatch
GCD is a powerful framework that lets you schedule work at different times and on different threads, and this technique project gives you all you need to know.
Project 10: WeatherBar
See how easy it is to place your app's icon and menu right in the macOS status bar, then build an app to display your local weather using JSON and GCD.
Project 11: Bubble Trouble
SpriteKit has physics built right in, so this project sees you creating a physics-based bubble popping game with timers, sound effects, and more.
Project 12: Animation
Animation on macOS isn't easy, but it is Djay pro spotify legal. powerful. In this project we build an animation sandbox to help you find ways to bring your user interface to life.
Project 13: Screenable
NSDocument brings with it great features like versioning, autosave, and more, and this project combines it with Core Graphics to build a screenshot-editing app.
Project 14: Shooting Gallery
Build a fast-paced SpriteKit shooting gallery game that brings together animations, new level support, custom mouse cursor, and keyboard input.
Project 15: UndoManager
Go back to project 12 and learn how you can add support for undo and redo using Cocoa's powerful UndoManager class and only a few extra lines of code.
Project 16: Bookworm
Use bindings to design an app that tracks the books you've read, their authors and your star rating, all while writing fewer than 20 lines of code. No, really!
![]() Project 17: Match Three
Take your SpriteKit knowledge further by building a colorful ball-matching game, while also trying out shape nodes and particle emitters for the first time.
Project 18: Bindings
Practice your skill with Cocoa bindings by building a Fahrenheit to Celsius temperature converter, all powered by key-value coding and key-value observing.
While building projects, you'll learn all this and more:
Hacking with macOS follows the same approach I used with Hacking with Swift: small, standalone projects that teach individual techniques starting from scratch, so you end up with a huge library of finished projects you can develop further or use as the base for something entirely new. Chrome remote desktop for pc.
These advanced steps are primarily for system administrators and others who are familiar with the command line. You don't need a bootable installer to upgrade macOS or reinstall macOS, but it can be useful when you want to install on multiple computers without downloading the installer each time.
What you need to create a bootable installer
Download macOS
How To Build Macos App InstallerUse the 'createinstallmedia' command in Terminal
Big Sur:*
Catalina:*
How To Build Macos App Windows 10
Mojave:*
How To Build Mac Os App
High Sierra:* Allow adobe flash player safe for mac.
El Capitan:
* If your Mac is using macOS Sierra or earlier, include the
--applicationpath argument and installer path, similar to the way this is done in the command for El Capitan.
After typing the command:
Use the bootable installer
After creating the bootable installer, follow these steps to use it:
Macos App Download
Learn moreMacos App Store
For more information about the
createinstallmedia command and the arguments that you can use with it, make sure that the macOS installer is in your Applications folder, then enter the appropriate path in Terminal:
How To Build Macos App Download
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